← ChampChase Dev Log

June 11, 2025

ORIGIN

Hello World

I wanted to make a boxing game. I grew up playing Fight Night Champion against my dad and nothing since had scratched that itch. Mobile boxing games were either hyper-casual garbage or pay-to-win nightmares.

So I opened Unity for the first time, created a project called 'Champ chase', and started Googling 'how to make a fighting game in Unity.'

I had no idea what I was doing. I still don't, really. But now I have 90,000 lines of code, 42 fights, 57 voiced story scenes, 375 items, and 15 music mood packs.

This devlog is the whole story — every breakthrough, every disaster, every 3AM debugging session. Built from nothing. Going everywhere.

Read this in the full interactive devlog →

ChampChase — a story-driven boxing RPG. Climb from nothing to the belt. Free in the beta on iPhone and Android.