Pick yourself up. Fight your way back to life.
A story-driven boxing RPG about hitting bottom and climbing back. I’m living it — all of it but the boxing. Free while it’s in beta.
Android beta →
THIS REALLY HAPPENED.
ChampChase opens on a hospital bed because that’s where the real story started — mine, not a character’s. I built it on the way up, not after; the climb isn’t finished, and I’m still on it. The only fiction is the boxing — in the game, the climb is yours.
EVERY STORY LINE IS VOICED. HEAR ONE.
Chapter 2 — the gym, after lights-out. One of 831 voiced lines.
WHAT YOU ACTUALLY DO
Pre-fight brains. Fight-night payoff.
Build a fighter from nothing. Pick your gear, train your stats, choose your corner, set the game plan — then the bell rings and the fight plays out round by round.
Win, get paid, gear up, climb the card. 42 opponents between you and the belt.
WHAT MAKES IT DIFFERENT
Six systems. Zero shortcuts.
HOW DEEP IT GOES
One purchase. All of this.
Click any card to reveal a fun fact
For the completionists — 146 achievements, all earned in-game:
Browse 126 achievements (6 categories) — plus 20 secret achievements to discover in-game
Combat (27)
- Ten Up — Ten wins in the books. The locker room nods at you now.
- On the Card — Twenty-five wins. They stopped calling you a prospect.
- Half a Hundred — Fifty in the W column. Knuckles healed up funny but they still work.
- Five Deep — Five straight, no slips. The bookies are checking your scorecard.
- Heater — Ten wins, no losses, no slip-ups. The crowd's chanting your name.
- Sleep Mode — Ten KOs. Ten guys waking up to smelling salts and bad news.
- Body Bagger — Fifty bodies on your record. The ref stopped checking pulses at twenty.
- On the Cards — Won a fight on the judges' scorecards. Every minute earned.
- Ghost — Won a fight clean. Every punch they threw hit nothing but air.
- Up at Nine — Hit the canvas. Beat the count. Beat them. One time, one moment, all that mattered.
- Kid No More — Beat Combo Kid in every encounter. The Kid's not a kid anymore.
- Iron Bent — Beat Iron Mike in the rematch. The first fight was practice.
- Caught a Ghost — Beat The Ghost in the rematch. Spent six chapters chasing him. Got him.
- Four Down — All four rivals beaten. Every name that ever doubted you now reads loss.
- Bare Knuckle — Won a fight with no gear equipped. Just fists and bad intentions.
- Pharmacy — Won a fight after popping three consumables. Whatever works.
- Round One — Won in the first. Bell rang, bell rang again, you walked back to the corner alone.
- Twelve Hard Ones — Won a twelve-rounder on the cards. Both of you left pieces of yourselves in there.
- Yo, Adrian — Won after hitting the canvas twice. The third time you stayed up. The third time you swung back.
- Barely a Scratch — Won a fight taking less than 10% damage. Towel came off white.
- Glass Cannon — +20 power, -20 defense, +1 reckless decision. It paid off.
- Tank Build — Defense twenty over power. Won by attrition. They tired before you bled.
- Hundred Hands — A hundred wins on the record. Nobody calls it luck anymore.
- Two Dozen Down — Twenty-five put to sleep. The ref knows your name and dreads it.
- Century of Sleep — A hundred knockouts. A hundred guys who never heard the final bell.
- Quick Work — Five fights ended in the first. Some nights the crowd barely sat down.
- Off the Mat — Five times down, five times up, five times the other guy regretted it.
Training (8)
- First Set — First training session done. Welcome to the soreness.
- Fifty Down — Fifty sessions in. Pop noticed. He didn't say anything but he noticed.
- Day In, Day Out — One hundred sessions. Sweat-stained towels, calloused knuckles, no days off.
- Numbers Moving — First stat hit 30. The grind is showing up on paper now.
- Halfway House — A stat hit 50. Average fighters never see this number.
- World Class — A stat hit 75. There are maybe a hundred guys on Earth at this number.
- Ninety-Nine — A stat hit 99. The trainers stopped writing it down. They just point now.
- Freak — A stat hit 90. The kind of number that gets you a nickname.
Progression (11)
- Street Dreams — Chapter 1 done. Pop's old tape, your first wraps, the streets behind you.
- Gym Life — Chapter 2 down. The gym's not a place you go anymore — it's where you live.
- Regional Grind — Chapter 3 closed. State champion. Local paper spelled your name right.
- National Stage — Chapter 4 done. Hit the national circuit. Every hotel pillow tastes the same.
- Top of the Card — Chapter 5 done. The undercard's behind you. They put your name in lights now.
- World Champion — Beat Marcus Stone for the title. The belt's heavier than they said it'd be.
- Long Shot — Beat a fighter ten points stronger on every line of the tape. The odds were lying.
- Got Mine Back — Beat the man who beat you. Took your time. Did it twice as hard.
- Untouched Run — Cleared a whole chapter without a single loss. Walked through it like a hallway.
- Never Stay Down — Got dropped, got up, won — ten times over. The canvas knows your back better than your bed.
- Fifteen Deep — Fifteen straight in Endless. They stopped sending you trainers, just sent fighters.
Collection (22)
- Suited Up — Every slot filled. Wraps, gloves, shorts, headgear, mouth, cup — full kit, no excuses.
- Legendary Threads — Strapped on a legendary. Felt the difference before the bell rang.
- Mythic — Pulled your first mythic. Locker smells different now.
- All Seven — Every mythic in the locker. Seven items, seven impossibilities, all yours.
- Signed For — First signature item in the locker. Somebody's name on it. It's not yours yet.
- Trophy Wall — All seven boss signatures collected. Each one ripped off a beaten champion.
- Eight Hidden — All eight easter egg items found. Half of them you weren't supposed to.
- Whole Locker — Every piece of gear in the game, all of it sitting in your locker at once. The shop's got nothing left for you.
- Plus One — First companion in the corner. Fights feel less alone now.
- Full Corner — Five companions unlocked. The corner's getting crowded — that's a good problem.
- All Eleven — Every companion unlocked. Eleven sets of eyes that believe in you.
- Walk-Out Music — First music kit. The walk to the ring finally has a soundtrack — yours.
- Mixtape — Ten music kits in the bag. Every entrance hits a little different now.
- Full Playlist — Every music kit unlocked. Twenty-three ways to own the ring before the bell even rings.
- Knows the Game — Got ten quiz questions right. Pop's couch lectures finally paying off.
- Boxing Brain — Fifty quiz answers, fifty checkmarks. You don't just fight boxing — you know boxing.
- Seven Straight — Showed up seven days running. The grind is the gift.
- No Days Off — Thirty days straight. No skips, no excuses. Some habits earn the streak; others ARE the streak.
- Hundred Cracked — Opened a hundred loot boxes. Pulled gold, pulled garbage, kept opening.
- Two Weeks Sharp — Fourteen days running. The habit's got teeth now.
- Hundred Days — A hundred straight. Most guys quit at ten. You're not most guys.
- Fight Scholar — A hundred quiz answers right. You don't just throw hands — you know the whole book.
Mastery (21)
- Ten Thousand — Earned ten grand fighting. Pop never made this in his career. You did it in a season.
- Fifty K — Fifty thousand earned in the ring. The accountant has feelings about you now.
- Every Style — Beat all eight fighter archetypes. Brawler, boxer, slugger, ghost — none had your number.
- Every Drill — Eighteen drills down — a full gym's worth before the next tier unlocks. The trainer ran out of things to teach you.
- Sparring Wins — Ten mock PvP wins. Other fighters' best, beaten.
- Mock King — Fifty mock PvP wins. They built a leaderboard. You sit on top of it.
- Ten in the Tank — Ten in a row in Endless. Body's tired. Hands aren't.
- Twenty-Five Deep — Twenty-five straight in Endless. Forgot what a corner looks like between wins.
- Window Shopper — Walked into the shop ten times. Bought maybe twice. Just looking.
- Hoarder — Fifty items in the locker, half of them you'll never wear. You absolute degenerate.
- Big Spender — Burned ten thousand at the shop. Earned it, spent it, no regrets.
- Loot Goblin — Twenty-five loot boxes opened. Cardboard everywhere. Eyes still gleaming.
- Underdog Run — Five wins as the long shot. The bookies hate you. The crowd loves you.
- Legend Stack — Three legendaries in the locker. Rarity goes up. Heart rate stays calm.
- Quarter Hundred — Twenty-five mock PvP wins. They know your name in every gym now.
- Nothing Left — Every other achievement, earned. Nothing left to chase. So you keep training anyway.
- Six Figures — A hundred grand earned in the ring. Pop never dreamed in these numbers.
- Money to Burn — Fifty thousand spent at the counter. Earned every coin, spent it like you meant it.
- Cardboard Mountain — Cracked two hundred and fifty boxes. The pile's taller than you are.
- Sparring Legend — A hundred mock wins. Every gym in the city has a story about you.
- Bookies' Nightmare — Twenty-five wins as the long shot. They stopped printing odds on you.
Trophy (37)
- First Blood Wraps — First blood's behind you, and the second W made it real. They handed you the wraps you bled into. You earned them.
- Gym Rat Shorts — A hundred training sessions, sweat-soaked through. The shorts remember every one.
- Ring Rat Mouthguard — Fifty fights into the career. The mouthguard's seen things you've forgotten.
- Sparring Headgear — Walked through every tutorial fight. The headgear keeps the lessons in.
- Regional Pride Gloves — Won the regional belt. The gloves came with it. Both feel light. Both are heavy.
- Underdog Shorts — Ten wins against the tape. They told you no ten times. You said yes anyway.
- Perfect Guard — Won a fight clean. Their gloves never found you. The guard earned its name.
- Lucky Mouthguard — Five wins in a row earned this piece. Luck or skill — you stopped asking.
- Champion's Wraps — Beat Marcus Stone. Took the belt. The wraps came off and your hands shook for the first time.
- Undefeated Headgear — Twenty-five wins, zero losses. The 0 is the whole legend.
- Legacy Gloves — Finished the main story. The gloves came home with you. So did the names you fought for.
- Iron Jaw Guard — Hit the canvas a hundred times. Got up a hundred times. The jaw earned its name.
- Completionist Shorts — Every achievement earned. Hundred percent. Pop would call it overkill. He'd be proud.
- Pop's Pride Gloves — Found every story beat. Pop's pride is yours now. Carry it.
- Master's Cup — Beat every rival. They told you you couldn't. They were wrong, four times over.
- Golden Era Headgear — Found every easter egg. The old fights, the hidden corners, the names that don't fade.
- Welcome to the Hurt — First one stings -- everybody loses their first. Here: wraps, gloves, a mouthguard. Show up with your hands taped next time, kid.
- Still Standing — Two now. Nobody said it'd be easy. Grab the rest of the kit -- trunks, headgear, a cup. Dust off. The gym opens early.
- Bracket Buster — Won your first daily cup. Four straight, no soft spots — the bracket folded and you walked out clean.
- Weekend Warlord — Took the weekly championship. Six fights, one belt, your name over the door for seven days.
- Bracket Regular — Ten arena wins. The seeders know your name now — and they're not happy about it.
- Arena Fixture — Fifty arena wins. You don't enter the bracket anymore — the bracket waits for you.
- Untouchable — Swept five cups clean. Five brackets, not one man with an answer — they stopped seeding you soft a long time ago.
- Moving Up — Earned your first league promotion. The room got tougher — which means you got better.
- Arena Legend — A hundred arena wins. The bracket doesn't have a name for what you are anymore.
- Climbing the Ranks — Three league promotions. Every room you walked into, you walked out of better.
- Scholar's Cap — Five perfect quizzes. You don't just throw hands — you read the whole book. The cap's yours.
- Scholar's Circlet — Fifteen perfect quizzes. Every drill teaches you two things now. Strap the circlet on.
- Master Scholar's Crown — Thirty perfect quizzes. The book's in your bones. The crown makes it permanent.
- Grinder's Gloves — Five weekly tasks done. You put the work in when nobody was watching. The gloves remember.
- Dedication Trunks — Fifteen weekly tasks done. No off days, no excuses. These trunks are the receipt.
- Street-Worn Wraps — Chapter 1 closed. The wraps you came up in are yours to keep. Frayed, faded, earned.
- Gym Rat Gloves — Chapter 2 closed. You lived at the gym till it lived in you. These hung on your hook.
- Regional Champ Trunks — Chapter 3 closed. You took the region. They finally spelled your name right.
- National Circuit Guard — Chapter 4 closed. The national run. Every hotel pillow tasted the same — you bit down anyway.
- Main Event Cup — Chapter 5 closed. Off the undercard, into the lights. They put your name up now.
- Champion's Trunks — You beat Marcus Stone for the belt. These are what you wore when you took it.
10% FOR GOOD
A fixed 10% of net revenue goes to charitable organizations. Verifiable. Measured by outcomes. Non-negotiable.
NO PAY-TO-WIN NO ADS NO SLOT MACHINES
Recovery Organizations
ChampChase is a story about hitting rock bottom and fighting back. The charitable commitment comes from the same conviction. Funds donate to recovery organizations — the people on the ground providing the care that turns lives around.
Animal Welfare
12 in-game companions are based on real family pets. Funding goes to animal shelters — and when it does, the founder shows up in person with supplies, documenting every dollar's impact through verifiable content.
Boxing Gyms
Supporting up-and-coming boxing gyms and youth programs. Giving back to the sport that gave the game its soul.
Youth Programs
Expanding reach into education and youth development as revenue grows. Every dollar traceable from source to impact.
Every charitable dollar will be traceable from source to impact.
If ChampChase cannot operate with full transparency, it does not deserve to scale.
As the community grows, players help choose which organizations get funded — every dollar publicly reported and traceable from source to impact.
BUILT BY ONE PERSON.
Ed — solo dev, built solo in Riga. Recovery, code, music, the whole thing.
Six years to dream it. Fifteen weeks to build it.
FAQ
Four quick answers.
When can I play?
What's the story?
How big is the roster?
How much will it cost?
WHAT'S NEW
Since you were last here.
GOT SOMETHING TO SAY?
Investor pitch? Press ask? Feedback? Bug? Ed reads all of it.
One form, four lanes. Routes to the right inbox automatically.
DEVLOG
Follow the build. Every pass documented.