Built from nothing. Going everywhere.
100% Original IP — every asset, every line, every sound
From handwritten papers to a working game — 27 entries, 6 years, one person.
8 systems. Zero shortcuts.
Real screenshots from real gameplay. Captured April 15, 2026. Nothing is staged. Nothing is a mockup.
See how it was built → Devlog
Real loot tables. Real drop rates. Real rarity system.
Click to open
Every one with a portrait, voice taunts, and a story. Tap to preview.
11 collectible companions based on real family pets.
85 achievements across 12 categories. How many can you unlock?
“I grew up playing Fight Night Champion against my dad. Nothing on mobile came close. So I built it myself.”
From handwritten papers at 18 to a working game on my phone — alone, with AI, in 11 weeks and counting.
READ THE FULL STORY →Raw moments from the build.
“$3 in the bank. 9.7 million tokens spent. 205 passes.”— End of Day 5
“When the punch landed and the dude crumbled, I lost my mind. That was the first time I thought: this is real.”— The Holy Shit Moment
“Okay. I’m convinced. What do you need?”— Dad
“I honestly don’t think I’ve sacrificed anything. If anything, ChampChase saved me.”— No Plan B
“11 failed attempts before we went nuclear.”— The Nuclear Rebuild
“The kid with the handwritten papers is about to find out.”— I Asked For Ten. He Sent A Hundred.
“This isn’t how games are supposed to be made. But it works.”— The 6-Terminal Pipeline
“No Unity editor. No remote desktop. Just a real app on a real phone doing exactly what it’s supposed to do.”— We Got ’Em
“Luna’s already out. Good night.”— End of Day 5
Follow the build. Every pass documented.
Built in 11 weeks. Under €500. Zero prior experience.
Click any card to reveal a fun fact
24-year-old solo founder. Latvia-based. No prior dev experience.
With Luna — one of the 11 in-game companions
The question is not whether this founder can build.
The evidence already answers that.
In what gaming industry veterans are calling unprecedented, a 24-year-old solo developer from Riga, Latvia has built a complete boxing RPG featuring 42 unique opponents, 57 voiced story scenes, 375+ items, and 15 original music packs — in just 11 weeks, using AI as his entire development team.
The game, ChampChase, features a full training system, daily challenges, companions based on real family pets, and a story the developer describes as “autobiographical.” When asked for comment, Luna the dog was found sleeping on the prototype iPad.
A fixed 10% of net revenue goes to charitable organizations. Verifiable. Measured by outcomes. Non-negotiable.
The game's story is the founder's story — a character who hit rock bottom and fought his way back. The charitable commitment comes from the same place. Funds support recovery programs, measuring impact by individuals helped.
11 in-game companions are based on real family pets. Funding goes to animal shelters — and when it does, the founder shows up in person with supplies, documenting every dollar's impact through verifiable content.
Supporting up-and-coming boxing gyms and youth programs. Giving back to the sport that gave the game its soul.
Expanding reach into education and youth development as revenue grows. Every dollar traceable from source to impact.
Every charitable dollar will be traceable from source to impact.
If ChampChase cannot operate with full transparency, it does not deserve to scale.
As the community grows, players will participate in selecting recipient organizations through on-chain governance voting.
Click any milestone to expand details