FEATUREMILESTONE
First Signs of Life
February was when the real game started taking shape. All the scripts and systems from January were starting to connect. The scene list was growing — Bootstrap, Campaign, DailyGift, Fight, Hub, Inventory, Lootbox, MainMenu, MockPvP, NameEntry, Quiz, Shop, Training.
Most of the serialized references were still null. The PreFight screen was a wall of 'None (Image)', 'None (Animator)', 'None (Text Mesh Pro UGUI)'. But the architecture was there. Every system had a home.
The pixel art was already in — backgrounds, portraits, icons. The game looked like a game even when half the wiring was missing.