← ChampChase Dev Log

February 24, 2026

FEATUREMILESTONE

First Signs of Life

February was when the real game started taking shape. All the scripts and systems from January were starting to connect. The scene list was growing — Bootstrap, Campaign, DailyGift, Fight, Hub, Inventory, Lootbox, MainMenu, MockPvP, NameEntry, Quiz, Shop, Training.

Most of the serialized references were still null. The PreFight screen was a wall of 'None (Image)', 'None (Animator)', 'None (Text Mesh Pro UGUI)'. But the architecture was there. Every system had a home.

The pixel art was already in — backgrounds, portraits, icons. The game looked like a game even when half the wiring was missing.

Fighter's Hub — pixel art apartment, 6 navigation buttons, stat display
Fighter's Hub — pixel art apartment, 6 navigation buttons, stat display
Shop with daily rotation, featured deals, 6 items per category
Shop with daily rotation, featured deals, 6 items per category

Read this in the full interactive devlog →

ChampChase — a story-driven boxing RPG. Climb from nothing to the belt. Free in the beta on iPhone and Android.