← ChampChase Dev Log

February 15, 2026

MILESTONE

The Main Menu Knockout (The Holy Shit Moment)

The main menu was just two buttons. New Game. Continue. Boring.

We were working on the Hub at the time and I thought — fuck it, I have an idea. It's completely pointless. It doesn't progress me toward a working MVP. But I want to do it.

So I pivoted. I made the main menu interactive. Two boxers on screen. You tap and your boxer throws a punch. The opponent takes the hit, stumbles, goes down. KO. Then the menu appears over the knocked-out body — Continue, New Game.

When it worked and I saw the punch land and the dude crumble, I lost my mind. I recorded it and sent it to everybody. 'Look at this. It's fucking crazy.' That was the first time I looked at ChampChase and thought: this is real. This is actually a game.

My brother's reaction when I showed him the inventory system a few weeks later? 'Cool. But do the fighters walk out?'

So I built the walk-in scene too.

Read this in the full interactive devlog →

ChampChase — a story-driven boxing RPG. Climb from nothing to the belt. Free in the beta on iPhone and Android.