FEATUREPIPELINE
The Art Pipeline
Every piece of art in ChampChase is original. No asset store. No stock sprites. No placeholder-that-became-permanent.
All the visual art was generated through PixelLab — the boxer sprites, the portraits, the backgrounds, the item icons. Every character got their own face, their own build, their own stance. 36 unique fighter portraits, 15 background environments, 702 item icons across 16 subdirectories.
The workflow wasn't glamorous. Generate, review, regenerate, tweak, export, organize, repeat. Hundreds of times. But the result is a game where everything looks like it belongs together because it all came from the same pipeline.
Pass 8 was just copying 702 icon PNGs into the right folders so Resources.Load could find them. The unsexy work that makes everything else possible.