← ChampChase Dev Log

March 19, 2026

WEBSITEMILESTONE

The Website: Built in a Day

The marketing site went from zero to 15 sections in roughly 20 hours. Pure vanilla HTML + CSS + JS. Zero frameworks. ~40KB of code.

The site has a working fight demo with a full state-machine animation system. A real lootbox opener pulling from the game's actual item database. An achievement browser with 85 achievements. A revenue calculator that converts player counts into tangible impact.

16 music mood packs with a 32-band frequency visualizer. Cursor trail particles. A Konami code easter egg. A 3-2-1-FIGHT countdown with screen shake.

Most of the interactive demos run the same logic as the actual game — opponents.json, equipment.json, consumables.json are all real game data files.

The site is the game's proof of concept. If you can play it in the browser, imagine what the full Unity build feels like.

The title screen — spotlights, KO'd opponent, v1.0
The title screen — spotlights, KO'd opponent, v1.0

Read this in the full interactive devlog →

ChampChase — a story-driven boxing RPG. Climb from nothing to the belt. Free in the beta on iPhone and Android.