← ChampChase Dev Log

May 10, 2026

FOUNDER

Arm's Reach

Yesterday I put down 20+ hours basically straight. Went to bed at 99% of the weekly Claude usage. This morning I burned the last 1% squeezing out a redesign of the quest panel UI — mockups landed clean, then everything died. Code limit gone. Design limit gone. Mockups ready, no way to build them. Hands tied behind my back with the finish line at arm's reach.

Then it was Mother's Day. Went over to mom's, made her lunch, we sat and talked. She asked how I was doing. I told her — overall good, but kind of shit, because I'm so close and my tools just ran out under me. She knows my path. She always has.

Got home. The Claude sub was four days from expiring. Called my dad. I really don't like asking. But this is also the thing that gets me out of bed excited. So I shot my shot. Told him the sub was about to lapse and the wait would kill the sprint.

The moment he heard it was for the sub he just said send the amount, we'll get it done. A few minutes later it landed. Sub renewed. Full week back on the clock.

To mom, to dad — thank you. To anthropic — sorry for gaming the system, desperate times. To everyone reading — we're close. Like, really close. I can see it.

Mockups below. Last sprint. Let's fucking get it.

Quest panel redesign mockups. Last thing the tools squeezed out before the limits hit.
Quest panel redesign mockups. Last thing the tools squeezed out before the limits hit.

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ChampChase — a story-driven boxing RPG. Climb from nothing to the belt. Free in the beta on iPhone and Android.