THE METHOD

BUILT BY ONE PERSON.
POWERED BY AI.

176,482 lines of code. 1392 pipeline passes. 15 weeks. Zero prior coding experience.

~100x more cost-efficient than a typical small studio.

0OPPONENTS
0LINES OF CODE
0PIPELINE PASSES
0WEEKS

THE PIPELINE

6 AI terminals. Running in parallel. Non-overlapping file locks. One human coordinator.

Terminal 1 — FightEngine
Terminal 2 — CampaignManager
Terminal 3 — UIManager
Terminal 4 — AudioController
Terminal 5 — SaveManager
Terminal 6 — ContentValidator

6 TERMINALS. 114 PASSES. 24 HOURS. (One burst day.)

📝ASSIGNSplit tasks across terminals
EXECUTEParallel AI generation
VERIFYCompile check + audit
🚀DEPLOYMerge to main build

MVP BUILD STATUS

Current state of the minimum viable product.

CHAMPCHASE — MVP BUILD STATUS

THE REAL COST

Traditional studio vs. one person with AI.

Traditional StudioChampChase
Team Size15-30 people1 person + AI
Engineering2-3 devs × $150K = $300-450KAI code gen ($200/mo)
Art1 artist × $80KPixelLab (~$50)
Music1 composer × $70KSuno (~$30)
Voice Acting1 sound designer × $70KElevenLabs (~$50)
QA Testing$100K-300K/yrAI pipeline ($0)
Timeline6-12 months15 weeks
Total$550K - $1M+~€800

100x cost efficiency. Same output.

TOKEN BURN

AI fuel across the build. Claude Code, all-time.

0 TOTAL TOKENS ~1021× Pride and Prejudice. Receipts.
0 TOKENS / DAY (PEAK) April 25, 2026. One day. Editor on, fingers off.
0 CODING SESSIONS 311,424 messages. 36 active days.
0 API TOKENS IN 90 MIN 6 parallel terminals during the emergency sweep

WHAT ONE PASS LOOKS LIKE

Snapshot of an iteration. Inputs in. Working game out.

Pipeline Pass — Sample
$ Pipeline kicks off another pass.
$ Inputs: requirements + current state.
$ Outputs: working code, tests passing,
  state updated, history logged.

# Result: a fix that survives QA.
# 1392 of these built ChampChase.

Every pass: input → execute → verify → record. 1392 times.

THE STACK

Every tool that built ChampChase. No frameworks. No shortcuts.

CC

Claude Code

Code generation, architecture, debugging

176,482 lines generated

VS

VSCode

Code editor — manual edits outside Claude Code

PX

PixelLab

Visual art — portraits, icons, sprites

36 portraits, 702 icons

AS

Aseprite

Sprite editor — asset cleanup and creation

11

ElevenLabs

Voice acting — all characters and narration

3,600+ generations, 20 characters

AU

Audacity

Audio editor — in-game soundtrack polishing

198 tracks polished

SN

Suno

Original soundtrack — every genre, every mood

198 tracks, 22 mood packs

U

Unity

Game engine — 2D mobile boxing RPG

13 scenes, 148 scripts

FROM THE PIPELINE

The methodology behind the build.

READ THE FULL STORY

Every breakthrough. Every disaster. Every 3AM debugging session.

OPEN THE DEVLOG →