THE METHOD

BUILT BY ONE PERSON.
POWERED BY AI.

139,000+ lines of code. 621 pipeline passes. 11 weeks. Zero prior game dev experience.

0OPPONENTS
0LINES OF CODE
0PIPELINE PASSES
0WEEKS

THE PIPELINE

6 AI terminals. Running in parallel. Non-overlapping file locks. One human coordinator.

Terminal 1 — FightEngine
Terminal 2 — CampaignManager
Terminal 3 — UIManager
Terminal 4 — AudioController
Terminal 5 — SaveManager
Terminal 6 — ContentValidator

6 TERMINALS. 114 PASSES. 24 HOURS.

📝ASSIGNSplit tasks across terminals
EXECUTEParallel AI generation
VERIFYCompile check + audit
🚀DEPLOYMerge to main build

MVP BUILD STATUS

Current state of the minimum viable product.

CHAMPCHASE — MVP BUILD STATUS

THE REAL COST

Traditional studio vs. one person with AI.

Traditional StudioChampChase
Team Size15-30 people1 person + AI
Engineering2-3 devs × $150K = $300-450KClaude Code ($200/mo)
Art1 artist × $80KPixelLab (~$50)
Music1 composer × $70KSuno (~$30)
Voice Acting1 sound designer × $70KElevenLabs (~$50)
QA Testing$100K-300K/yrAI pipeline ($0)
Timeline6-12 months11 weeks
Total$550K - $1M+< $500

100x cost efficiency. Same output.

TOKEN BURN

The AI fuel that built ChampChase.

0 TOKENS / DAY (PEAK) ~16 copies of A Christmas Carol. Daily.
0 CLAUDE CODE SESSIONS Longest single session: 11h 30m
0 TOTAL TOKENS ~19 copies of The Lord of the Rings
0 API TOKENS IN 90 MIN 6 terminals on Opus 4.6, emergency sweep

WHAT ONE PASS LOOKS LIKE

Snapshot of an iteration. Inputs in. Working game out.

Pipeline Pass — Sample
$ Pipeline kicks off another pass.
$ Inputs: requirements + current state.
$ Outputs: working code, tests passing,
  state updated, history logged.

# Result: a fix that survives QA.
# 621 of these built ChampChase.

Every pass: input → execute → verify → record. 621 times.

THE STACK

Every tool that built ChampChase. No frameworks. No shortcuts.

AI

Claude Code (Opus 4.6)

Code generation, architecture, debugging

139,000+ lines generated

PX

PixelLab

Visual art — portraits, icons, sprites

36 portraits, 702 icons

11

ElevenLabs

Voice acting — all characters and narration

3,600+ files, 20 characters

SN

Suno

Original soundtrack — every genre, every mood

232 tracks, 22 mood packs

U

Unity

Game engine — 2D mobile boxing RPG

13 scenes, 135 scripts

FROM THE PIPELINE

The methodology behind the build.

READ THE FULL STORY

Every breakthrough. Every disaster. Every 3AM debugging session.

OPEN THE DEVLOG →