THE METHOD
BUILT BY ONE PERSON.
POWERED BY AI.
176,482 lines of code. 1392 pipeline passes. 15 weeks. Zero prior coding experience.
~100x more cost-efficient than a typical small studio.
THE PIPELINE
6 AI terminals. Running in parallel. Non-overlapping file locks. One human coordinator.
6 TERMINALS. 114 PASSES. 24 HOURS. (One burst day.)
MVP BUILD STATUS
Current state of the minimum viable product.
THE REAL COST
Traditional studio vs. one person with AI.
| Traditional Studio | ChampChase | |
|---|---|---|
| Team Size | 15-30 people | 1 person + AI |
| Engineering | 2-3 devs × $150K = $300-450K | AI code gen ($200/mo) |
| Art | 1 artist × $80K | PixelLab (~$50) |
| Music | 1 composer × $70K | Suno (~$30) |
| Voice Acting | 1 sound designer × $70K | ElevenLabs (~$50) |
| QA Testing | $100K-300K/yr | AI pipeline ($0) |
| Timeline | 6-12 months | 15 weeks |
| Total | $550K - $1M+ | ~€800 |
100x cost efficiency. Same output.
TOKEN BURN
AI fuel across the build. Claude Code, all-time.
WHAT ONE PASS LOOKS LIKE
Snapshot of an iteration. Inputs in. Working game out.
$ Pipeline kicks off another pass. $ Inputs: requirements + current state. $ Outputs: working code, tests passing, state updated, history logged. # Result: a fix that survives QA. # 1392 of these built ChampChase.
Every pass: input → execute → verify → record. 1392 times.
THE STACK
Every tool that built ChampChase. No frameworks. No shortcuts.
Claude Code
Code generation, architecture, debugging
176,482 lines generated
VSCode
Code editor — manual edits outside Claude Code
PixelLab
Visual art — portraits, icons, sprites
36 portraits, 702 icons
Aseprite
Sprite editor — asset cleanup and creation
ElevenLabs
Voice acting — all characters and narration
3,600+ generations, 20 characters
Audacity
Audio editor — in-game soundtrack polishing
198 tracks polished
Suno
Original soundtrack — every genre, every mood
198 tracks, 22 mood packs
Unity
Game engine — 2D mobile boxing RPG
13 scenes, 148 scripts
READ THE FULL STORY
Every breakthrough. Every disaster. Every 3AM debugging session.
OPEN THE DEVLOG →