A real boxing RPG.
Built solo. Shipped to iPhone and Android.
In open beta.
One person built every system. It's live, players are in. The bottleneck now is reach — not the game. Looking for the right partner — publisher or growth — to help it find its audience. Open on structure.
PROOF
Shipped solo to real iPhones and Android for under €800.
I never really played games — I played their economies. Ran the auction house like a market maker. It's why this game respects a player's time instead of mining it.
THE OPEN ASK
WHAT YOU GET
A real, shipped premium boxing RPG — it exists, on iPhone and Android, in beta. Every system built solo, end to end. An engaged early community. A clear roadmap that puts the premium game first.
THE ASK
€40,000. AI got ChampChase to a shipped, playable beta. Finishing it properly is the part that needs people — and that's what this funds:
- A pixel artist to replace every AI placeholder with original art made for this game.
- Professional voice actors to re-record all 1,002 lines.
- A first launch push — content, creators, and store presence, not a paid-install burn that a premium game can't recoup.
- Runway to take it to launch full-time, start to finish.
What €40k buys: a finished, human-made premium game, live on the App Store and Google Play, with its first real audience.
And the part that was always human — the story. ChampChase opens on a hospital bed because that's where mine started; I built it on the way up, not after, and I'm still on the climb. AI can put a boxing game on the App Store now — anyone's can. It can't manufacture the one that actually happened. That's what you'd be backing.
Open to a publisher (funding + distribution + growth) or a pure growth partner (UA + scale; I keep the game and the IP).
WHERE IT'S GOING
Premium boxing RPG first — it stands alone. The world goes further from there.
HONEST DISCLOSURES
- Visuals and voice in the current beta are AI placeholders — being replaced with final pixel art and real voice acting before App Store launch.
- Premium one-time purchase. No subscriptions. No currency. No ads. No pay-to-win.