Arcade boxing · iPhone & Android

Arcade fights.
RPG underneath.

Pixel-art boxing you can pick up in ten seconds — quick rounds, real knockouts, and a fighter you actually build. 52 opponents between you and the belt. Free while it’s in beta.

ChampChase title screen — two boxers mid-fight under the arena lights
THE TITLE SCREEN

THE LOOP

Pick your gear, set the game plan, tap the bell. The round plays out in front of you — jabs, counters, a body shot that lands harder than it should — and somebody ends up on the canvas.

Fights are short. Wins pay out. You gear up and take the next one. That is the arcade part, and it is deliberate: nothing here asks for a forty-hour commitment before it gets good.

Being straight about it: you set the plan, you don’t twitch-control every punch. ChampChase resolves the round and shows you the fight. If per-punch stick control is the thing you want, this is the wrong game and you should know that in the first ten seconds rather than the first ten minutes.

In-ring action with health bars and opponent trash talk
Round by round, with the trash talk coming from the opponent’s corner.
Knockout — opponent down as the referee waves it off
“Stay down! The fight is over!”

AND THE RPG UNDERNEATH

The arcade cabinet gave you three lives and took your quarter. This one keeps a locker.

  • 273 pieces of equipment and 203 consumables — wraps, gloves, shorts, headgear, mouthguard, cup. Every slot fillable, none of it bought with real money.
  • Stats you train. Power, defence, conditioning. A tank build and a glass cannon fight nothing alike.
  • 12 companions in your corner, based on real family pets.
  • 179 achievements and a 2022-question daily quiz that teaches actual boxing, fitness and nutrition.

And a story you can hear. 106 voiced scenes, 1002 voiced lines, six chapters from a hospital bed to a world title. Arcade boxing games do not usually have one of those.

Tale of the tape — pre-fight stat comparison against an opponent
Size up every opponent before the bell — stats, style, and your trainer’s read.
Story dialogue with Pop in his gym
Voiced story between fights. Pop doesn’t do pep talks.

THE 80s PART IS THE LOOK

Pixel art, chunky type, sprites that read at a glance on a phone screen. If you came here from the arcade boxing games of the eighties, the visual language is the one you remember.

The soundtrack is not. There is no chiptune here — it is an original score across 23 mood packs, hardstyle through jazz, a different theme depending on the fight. Worth saying plainly, because “pixel art” usually promises 8-bit audio and this does not deliver that.

HEAR THE SOUNDTRACK →

NO COIN SLOT

The old machines asked for a quarter and gave you the whole cabinet. The modern version asks for an ad break, then a gem pack, then a subscription, forever.

ChampChase is €6.99 / $7.99 once at launch, and free while it is in beta. No subscription, no premium currency, no ads, no pay-to-win. Loot boxes exist and every one of them is earned in-game, never bought — no real money, no purchased randomness.

That is not a differentiator someone invented in a meeting. Look at what the other boxing games on your phone charge for: the two biggest are free-to-play with in-app purchases, and one of them sells a weekly subscription and a separate pack whose entire function is to remove the ads it chose to show you.

WHAT THIS ISN’T

  • Not an arcade cabinet. If you are shopping for a coin-op boxing machine or a punch-bag strength tester for a venue, this is a phone game and it will not help you.
  • Not a browser game. It runs on iPhone and Android, and nowhere else.
  • Not an eighties re-release. It is a new game that borrows the look, not a port or an emulation of anything.
  • Not finished. The art and the voice acting in the beta are AI placeholders, being replaced with original pixel art and real voice actors before launch. That is on the record rather than buried.

QUICK ANSWERS

What does it cost?
Free right now, during the beta. €6.99 / $7.99 as a one-time purchase at launch. No subscription, no currency, no ads, no pay-to-win.
How long is a fight?
Short. You set the game plan and the round resolves in front of you, so a fight fits in the gap where you would otherwise scroll something. The campaign behind it is long — 52 opponents across six chapters.
Is it online or offline?
Single-player. The in-game arena and league brackets are simulated opponents, not live human matchmaking — worth knowing before you download it expecting PvP.
Where can I play it?
iPhone through TestFlight, free, about two minutes to set up. Android through Google Play — head to the beta page, drop your email, and the link is sent by hand.